top of page
Screenshot (85)_edited.jpg

Tomb

unreal-engine-icon_edited.png

ROLE

Level Designer

DESCRIPTION

Tomb is a map for the Lyra Project’s control mode in Unreal Engine 5, where two teams fight for control over three different capture points. It takes place within the walls of an ancient Egyptian city, as well as the tombs that lie within a great pyramid. Tomb features a good mix of indoor and outdoor play, taking gun fights from dim tunnels to well lit streets. The map is quite sizable for a solo project, and it was incredibly time consuming. However, it was very fun to create, as environment art and level design are my biggest passions.

3D art assets from: https://www.fab.com/sellers/AleksandrIvanov

Screenshot (93)_edited.jpg

SOFTWARE

UNREAL ENGINE 5

GAME

Lyra Starter Game

MODE

Control

Screenshot (92)_edited.jpg

LEVEL DESIGN

TombLayout (1).png

This is the initial level map that I referenced when creating the gray box.  I created it as a final iteration of a series of level map sketches. It was a very important part of my process, as it was the most helpful tool when it came to laying out the level in engine.

 

The map went through some minor changes when it came to implementing the art assets and balancing for gameplay, but it remains mostly faithful to the original design seen to the left. The final result was very much what I was hoping for!

Stylized Egypt.jpg

I am very passionate about creating cohesive and believable maps. Aside from designing the core layout of a level with gameplay in mind, I am also quite skilled at making spaces feel lived in and organic.

The image on the left shows what I had to work with when creating Tomb. Much of the map ended up using custom geometry created through the Unreal Engine modeling tools.

GALLERY

bottom of page